For CEG AY2016/17 intake and prior
Students can opt to exclusively focus in one of the concentrations of Communications & Networking, Embedded Computing, Large-Scale Computing, Intelligent Systems, Interactive Digital Media and System-on-a-Chip Design by taking the electives in these concentrations.
The modules in each concentration are categorised as Breadth or Depth modules. A breadth module enables students to achieve a broad understanding of concepts in the particular concentration. Students may read breadth electives to achieve exposure to various facets of CEG. A depth module is a higher level module that provides greater depth and coverage in the particular concentration.
The rules are as follows:
AY2014/15 - AY2016/17 intakes: To achieve depth, CEG students need to read a minimum of two depth electives. All technical electives must add up to at least 12 MCs. Students are encouraged to take more technical electives (and count them towards fulfilling UEM).
These modules may come from any of the concentrations. While there is no necessity, students may opt to focus in a particular concentration. To do so, a student should read all three technical electives from the same concentration. Students will have to ensure that they have read the prerequisite module(s) of the depth modules. This may have an impact on the selection of breadth modules.
As an additional note, other 3000/4000 modules hosted by CS or ECE can be used to fulfill CEG Technical Elective (TE) requirements (under no particular concentration). A CS/EE3xxx module will count as CEG TE Breadth, while a CS/EE4xxx will count as CEG TE Depth.
To view a brief description of a module, please click on the links below. Alternatively, you can use the search engine at the NUS Bulletin page.
Communications & Networking |
|
Breadth | CS2010 Data Structures & Algorithms II |
CS2107 Introduction to Information Security | |
CS3103 Computer Networks Practice | |
CS3230 Design & Analysis of Algorithms | |
CS3235 Computer Security | |
EE3131C Communication Systems | |
Depth | CS4222 Wireless Networking |
CS4226 Internet Architecture | |
CS4236 Cryptography Theory & Practice | |
CS4238 Computer Security Practice | |
EE4210 Network Protocols and Applications | |
EE5135 Digital Communications |
Embedded Computing |
|
Breadth | CS2010 Data Structures & Algorithms II |
CS2107 Introduction to Information Security | |
CS2108 Introduction to Media Computing | |
CS3103 Computer Networks Practice | |
CS3211 Parallel and Concurrent Programming | |
CS3218 Multimodal Processing in Mobile Platforms | |
CS3230 Design & Analysis of Algorithms | |
CS3235 Computer Security | |
Depth |
CS4222 Wireless Networking |
CS4223 Multi-Core Architectures | |
CS4238 Computer Security Practice | |
EE4210 Network Protocols and Applications | |
EE4218 Embedded Hardware System Design | |
EE4415 Integrated Digital Design | |
EE4704 Introduction to Computer Vision and Image Processing | |
EE5903 Real-time Systems |
Intelligent Systems |
|
Breadth | CS2010 Data Structures & Algorithms II |
CS3240 Interaction Design | |
CS3243 Introduction to Artificial Intelligence | |
CS3244 Machine Learning | |
EE3331C Feedback Control Systems | |
EE3731C Signal Processing Methods | |
Depth |
CS4243 Computer Vision and Pattern Recognition |
CS4244 Knowledge-Based Systems | |
CS4246 AI Planning and Decision Making | |
CS4248 Natural Language Processing | |
EE4212 Computer Vision | |
EE4305 Introduction to Fuzzy/Neural Systems | |
EE4307 Control Systems Design & Simulation | |
EE4308 Advances in Intelligent Systems and Robotics | |
EE4704 Introduction to Computer Vision and Image Processing | |
EE5101 Linear Systems | |
EE5907 Pattern Recognition |
Interactive Digital Media |
|
Breadth | CS2108 Introduction to Media Computing |
CS3240 Interaction Design | |
CS3241 Computer Graphics | |
CS3242 3D Modeling and Animation | |
CS3247 Game Development | |
CS3249 User Interface Development | |
EE3731C Signal Processing Methods | |
Depth |
CS4240 Interaction Design for Virtual and Augmented Reality |
CS4243 Computer Vision and Pattern Recognition | |
CS4247 Graphics Rendering Techniques | |
CS4249 Phenomena and Theories of Human-Computer Interaction | |
CS4347 Sound and Music Computing | |
CS4351 Real-Time Graphics | |
EE4212 Computer Vision | |
EE4604 Biological Perception in Digital Media | |
EE4704 Introduction to Computer Vision and Image Processing | |
EE5907 Pattern Recognition |
Large-Scale Computing |
|
Breadth |
CS2010 Data Structures & Algorithms II |
CS2102 Database Systems | |
CS2107 Introduction to Information Security | |
CS3210 Parallel Computing | |
CS3211 Parallel and Concurrent Programming | |
CS3230 Design & Analysis of Algorithms | |
CS3235 Computer Security | |
Depth |
CS3223 Database Systems Implementation |
CS4211 Formal methods for Software Engineering | |
CS4221 Database Applications Design and Tuning | |
CS4223 Multi-Core Architectures | |
CS4224 Distributed Databases | |
CS4231 Parallel & Distributed Algorithms | |
EE4210 Network Protocols and Applications | |
EE4218 Embedded Hardware System Design |
System-On-A-Chip Design |
|
Breadth | EE3408C Integrated Analog Design |
Depth |
CS4223 Multi-Core Architectures |
EE4218 Embedded Hardware System Design | |
EE4407 Analog Electronics | |
EE4415 Integrated Digital Design | |
EE4505 Power Semiconductors Devices & ICs | |
EE5903 Real-time Systems |
The following level 2000 modules can count as CEG TE Breadth: EE2011, EE2025, IE2110 and IE2130.
For the master-list of CEG Technical Electives with detailed information, please refer to: /students/third_year (under ‘Academic Information/Useful Links’).
Students who are keen in graduate studies (hosted by FoE or SoC) should note the respective policy governing credits transfer themselves via the Graduate Admissions page.